A Study of Manifold Garden - Unity
A Study of Manifold Garden
In made this in early 2023 and called it "A Study of Manifold Garden" because it's really not my game idea. I basically just built the core mechanics for the game "Manifold Garden" by William Chyr Studios in Unity. It took me about a week and a half and I sent it over to the studio along with an application for a generalist programmer position. I didn't get the job but it was really fun anyway.
Since then I've made a few small changes (mostly to the game to get a WebGL build running) but I could see myself cleaning some more up in the future.
There are four buildings connected by stairs forming a giant ring. Each of these buildings houses a cube that you use to activate a pillar in front of each building. Activate all four to beat the demo.
Controls
- Movement: WASD
- Interact with walls: Space / Right Mouse Button
- Interact with cubes and switches: Left Mouse Button
Credits / Other Info:
- Post-processing outline: FlatKit
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